Indie games,
your way.
Save/Start is a store, library and launcher built only for indie games. You choose how it looks and how it works, and the developers you buy from keep far more of what you spend.
A launcher that works the way you play.
No storefront nagging you on start-up unless you want it. Pick your theme, your start page and how much social you want, and change it whenever you like.
What to play tonight
Picks that learn what you enjoyed inside each game, not just its tags, with a line saying why each was chosen. No game can pay to be recommended.
Built-in price tracker
Full price history on every game. A discount only counts if the price before it held for 30 days.
Own it offline
Choose a DRM-free edition where the developer offers one, and install and play without being online.
Make it yours
Nine themes, your own layouts and your choice of start page. Turn off social or streaming entirely.
One-click mods
Free and paid mods that install in one click, with load-order profiles you can switch between.
Live streaming Later
Watch and stream inside the launcher, and support streamers with tips and subs.
Keep more of what you earn.
Our fee is 12% of a game's first US$1M in sales and 10% after that. That's everything, including payment processing.
- 5% on your first US$10kYour first game's first US$10k of sales is charged only enough to cover payment costs.
- Paid monthly from US$50Small earnings don't sit in limbo waiting for a high threshold.
- DRM and DRM-free tiersSell either edition, or both at different prices. Your call.
- A share of every paid modYou get 15% of paid mods made for your game, and you can lower it.
What you keep from US$100k in sales
Save/Start figure is at the standard 12% rate. A developer's first game keeps more, thanks to the 5% rate on its first US$10k. Sales tax is collected and paid by Save/Start in every launch market.
Found on merit, not marketing budget.
On Save/Start, nobody can pay to have their game recommended. Recommendations come from what players actually enjoy, so a small team with a great game has a real chance of being found.
No paid placement
Recommendations can't be bought, boosted or sponsored, by us or by anyone else. A big publisher's budget can't push your game out of view.
Matched to the right players
Picks learn what each player enjoyed inside the games they played, so your game reaches the people most likely to love it, not just fans of whatever is already popular.
A spot for new releases
Every player's picks save a place for a game released in the last 30 days, so new games get seen during launch, when it matters most.
Where we're launching
Windows comes first, followed by Linux and then macOS.